💩 Zhihao Liu
Hi, I’m a PhD student at Department of Complexity Science and Engineering, The University of Tokyo (UTokyo), advised by Prof. Naoto Yokoya (in Machine Learning and Statistical Data Analysis Lab). I am also affiliated with RIKEN AIP as a junior research assistant. Prior to that, I worked at Tencent (腾讯) as a graphics researcher. My interest lies at the intersection of computer graphics, geometry modeling and 3D vision.
Email: liuzh96 (at) outlook.com
GitHub
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Bilibili
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我的画(僕が描いた絵)

🥇 My Featured Software
- The above are some of my featured free software (not papers), built purely on graphics algorithms in either C++ or C#.
- You can easily use them on Windows PCs without any configuration. I am so proud of them, and some have been used by many SIGGRAPH/CVPR papers from external labs (e.g., TreePartNet) to create 3D datasets.
- See [More Projects] for more toolkits I developed. Feel free to download and explore! ^_^
📂 Publications

NeurIPS 2025 Datasets and Benchmarks Track (NeurIPS). 2025.
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IEEE/CVF Computer Vision and Pattern Recognition Conference (CVPR). 2025.
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[2] Before 2023:

Computer Graphics Forum (CGF). 2023.
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🥇 Employment

Tencent Technology Ltd. 2021.
I was a graphics engineer at Game AI & Digital Content Research Center, Tencent IEG
(腾讯IEG 游戏AI研究中心),
developing techniques on facial motion capture for video games.
[1] Recent Papers: