💩 Zhihao Liu

Hi, I’m a PhD student at Department of Complexity Science and Engineering, The University of Tokyo (UTokyo), advised by Prof. Naoto Yokoya (in Machine Learning and Statistical Data Analysis Lab). I am also affiliated with RIKEN AIP as a junior research assistant. Prior to that, I worked at Tencent (腾讯) as a graphics researcher. My interest lies at the intersection of computer graphics, geometry modeling and 3D vision.

Email: liuzh96 (at) outlook.com
GitHub  /  Bilibili  /  我的画(僕が描いた絵)

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🥇 My Featured Software

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NEW! Automatic Modular Plant Generator

[GitHub] [Video]

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NEW! Point Cloud Tree Reconstruction

[GitHub] [Video]

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Sketch-based Tree Modeler

[GitHub] [Video]

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Low-poly Art Image Generator

[GitHub] [Video]

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SPH Fluid Simulation

[Demo Video]

  • The above are some of my featured free software (not papers), built purely on graphics algorithms in either C++ or C#.
  • You can easily use them on Windows PCs without any configuration. I am so proud of them, and some have been used by many SIGGRAPH/CVPR papers from external labs (e.g., TreePartNet) to create 3D datasets.
  • See [More Projects] for more toolkits I developed. Feel free to download and explore! ^_^

📂 Publications

* Primary-Author Papers
Other Supportive-Role Papers

[1] Recent Papers:

NeurIPS
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DisasterM3: A Remote Sensing Vision-Language Dataset for Disaster Damage Assessment and Response. Junjue Wang*, Weihao Xuan*, Heli Qi, Zhihao Liu, Kunyi Liu, Yuhan Wu, Hongruixuan Chen, Jian Song, Junshi Xia, Zhuo Zheng, Naoto Yokoya.
NeurIPS 2025 Datasets and Benchmarks Track (NeurIPS). 2025.
 Core A*, CCF-A   [pdf] [GitHub]
CVPR
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Neural Hierarchical Decomposition for Single Image Plant Modeling.
Zhihao Liu, Zhanglin Cheng, Naoto Yokoya.
IEEE/CVF Computer Vision and Pattern Recognition Conference (CVPR). 2025.
 Core-A*, CCF-A   [pdf] [Project page] [GitHub]
CHI
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DeepTreeSketch: Neural Graph Prediction for Faithful 3D Tree Modeling from Sketches.
Zhihao Liu, Yu Li, Fangyuan Tu, Ruiyuan Zhang, Zhanglin Cheng, Naoto Yokoya.
ACM CHI conference on Human Factors in Computing Systems (CHI). 2024.
 Core-A*, CCF-A   [pdf] [video1] [video2] [GitHub]
CVPR
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SVDTree: Semantic Voxel Diffusion for 3D Tree Generation.
Yuan Li*, Zhihao Liu* (equal contribution), Bedrich Benes, Xiaopeng Zhang, Jianwei Guo.
IEEE/CVF Computer Vision and Pattern Recognition Conference (CVPR). 2024.
 Core-A*, CCF-A   [pdf] [suppl] [GitHub]

[2] Before 2023:

CGF
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VRTree: Example-Based 3D Interactive Tree Modeling in Virtual Reality.
Di Wu, Mingxin Yang, Zhihao Liu, Fangyuan Tu, F. Liu, Zhanglin Cheng.
Computer Graphics Forum (CGF). 2023.
 CCF-B Journal.   [pdf]
ISMAR
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BuildingSketch: Freehand Mid-Air Sketching for Building Modeling.
Zhihao Liu, Fanxing Zhang, Zhanglin Cheng.
IEEE International Symposium on Mixed and Augmented Reality (ISMAR). 2021.
 Core-A*, CCF-B   [pdf] [video] [GitHub]
VR
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Mid-Air Finger Sketching for Tree Modeling.
F. Zhang*, Zhihao Liu* (equal contribution), Z. Cheng, Oliver Deussen, Baoquan Chen, Yunhai Wang.
IEEE Conference on Virtual Reality and 3D User Interfaces (VR). 2021.
 Core-A*, CCF-A   [pdf] [video] [GitHub]
GMOD
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Single Image Tree Reconstruction via Adversarial Network.
Zhihao Liu, Kai Wu, Jianwei Guo, Yunhai Wang, Oliver Deussen, Zhanglin Cheng.
Graphical Models. 2021.
 CCF-B Journal   [pdf] [video] [GitHub]
ICVRV
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Interactive Modeling of Trees using VR Devices.
Zhihao Liu, Ce Shen, Zhi Li, Tingyu Weng, Oliver Deussen, Zhanglin Cheng, Dangxiao Wang.
IEEE International Conference on Virtual Reality and Visualization. 2019.
 CCF-C Conf.   [pdf] [GitHub]

🥇 Employment

Profile Photo

Tencent Technology Ltd.      2021.
I was a graphics engineer at Game AI & Digital Content Research Center, Tencent IEG (腾讯IEG 游戏AI研究中心), developing techniques on facial motion capture for video games.