📂 Zhihao Liu
Hello this is Zhihao. I did my PhD from Sugiyama-Yokoya-Ishida Lab at the University of Tokyo (東京大学), advised by Prof. Naoto Yokoya. I was also affiliated with RIKEN AIP as a junior research assistant during the same period. Prior to that, I worked at the Game AI research center of Tencent (腾讯 IEG) as a graphics engineer. My interest lies at the intersection of computer graphics, geometry modeling and 3D vision.
Email: liuzh96 (at) outlook.com
GitHub
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Bilibili
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我的画(僕が描いた絵)
📂 My Featured Software
- The above are some of my featured free software (not papers), built purely on graphics algorithms in either C++ or C#.
- They can be easily used on Windows PCs without any configuration.
- See [More Projects] for more toolkits I developed. Feel free to download and explore! ^_^
📂 Publications
Visual-to-Executable Procedural Reconstruction of Buildings.
The Fortieth Annual Conference on Neural Information Processing Systems (NeurIPS). 2026.
LandCraft: Designing the Structured 3D Landscapes via Text Guidance.
The Fortieth Annual AAAI Conference on Artificial Intelligence (AAAI). 2026.
Neural Hierarchical Decomposition for Single Image Plant Modeling.
IEEE/CVF Computer Vision and Pattern Recognition Conference (CVPR). 2025.
VRTree: Example-Based 3D Interactive Tree Modeling in Virtual Reality.
Computer Graphics Forum (CGF). 2023.
🥇 Employment
Tencent Technology Ltd. 2021.
I was a graphics engineer at Game AI & Digital Content Research Center, Tencent IEG
(腾讯IEG 游戏AI研究中心),
developing techniques on facial motion capture for video games.